nEdg | Galerie Roger Tator | Lyon, France | Sept-Dec 2009
Production ($): Gallerie Roger Tator
Design: MARC FORNES & THEVERYMANY™
Design team: Marc Fornes (principal) & Claudia Corcilius, Mathew Staudt
Research & development on non uniform polygonal tessellation: Marc Fornes
Computational descriptive geometry (rhinoscript): Marc Fornes
Unroll & Nesting (RhinoNest): Skylar Tibbits
Digital fabrication: Jared Laucks / Continental Signs
Assembly in Lyon: Marc Fornes, Skylar Tibbits, Marie Bassano, Anne Vialle + many…#
All images: Marc Fornes ©2009 All rights reserved
Many thanks @Gallerie Roger Tator: Eric Deboos, Laurent Lucas, Marie Bassano
Many thanks for the help to:
Anne Vialle, Simon Feydieu, Lou Lucat, Tamara Maes, Sophie Roset, Charlotte Marrel, Benedetto Bufalino,…
“n|Edg” as sum of its parts:
– 2 surfaces (Top & Bottom)
– 2 people travelling
– 4 suitaces from New York to Lyon
– 38.274 m2
– 22 sheets 4’*8’ Golden Aluminum
– 6 days to CNC cut
– 2796 individual panels (from 2 to n edges)
– 2796 tags (3 to 5digits)
– 5375 holes
– 6500 rivets (or 13 boxes)
– 5 rivet guns
– 10 days assembly
– 10 people
15 septembre au 15 decembre 2009 | Lyon, France
(as part of “parcours raisonance” of the Lyon Art Biennale)
GALERIE ROGER TATOR
36, Rue d’Anvers 69007 Lyon
T. (+33) 04 78 58 83 12
La galerie Roger Tator bénéfi cie du soutien :
du Ministere de la culture, Drac Rhône-Alpes,
de la Région Rhône-Alpes et la Ville de Lyon.
Installation co-produite par Synesthésie
“n|Edg” assembly is written within continuous series of investigations at different scale:
– the overall: development of protocols of surface relaxation – in order for the surface to generate best fit curvature in response to fix hanging or support points (floor, ceiling, walls) as curvature – despite generating apparent complexity – also provides natural structural stiffness.
– surface description (or sampling): re-understanding the resultant surface as series of points – which densities are relative to the degree of curvature – the more curvature the more points and eventually parts.
– surface reconstruction (or tessellation): previous work focused on describing complex surfaces with flat components – after working for different “high end” architectural and design practices – the only way to keep pushing non standard environments is to introduce the economy of parts as part of the equation – therefore early tests were first looking at ways to triangulate complex surfaces – and therefore strategize on panels cut within flat sheets of material – which very quickly evolved toward what is now the trendy “arrays of quads” components paradigm. “n|Edg” is now investigating the reconstruction of a surface with polygonal parts going from three edges to (n) number of edges.
– informed customization: each part is similar though not identical – its change of size and proportion is therefore allows to describe different radius of curvature – but also local re-reading of orientation is driving the length and width of branches – the flatter, the wider in order to provide more surface alike coverage.