MARC FORNES & THEVERYMANY™

ART + ARCHITECTURE ^ COMPUTATION [ Python / Rhinocommon SDK ]

Archive for geometry

110706 | THEVERYMANY on Twitter

Stay tuned for the updates on theverymany.com on Twitter :

@THEVERYMANY | http://twitter.com/#!/THEVERYMANY

110706 FIRST PLACE | Creve Coeur, St-Louis, MO

MARC FORNES :: THEVERYMANY, LLC and VOLKAN ALKANOGLU win the competition for a bus stop in the city of CREVE COEUR (ST-Louis, MO).

Congratulation to the entire team! Looking forward to build it!

110506 FRAC Centre | Assembly (4/40)

FRAC Centre | Assembly | 10% : 4 modules / 40…

Design: MARC FORNES & THEVERYMANY™ ©2011

110507 TVMNY @ AUDI Urban Future, NYC

AUDI – URBAN FUTURE NYC | Exhibition | New York | 05.07.2011

Design: MARC FORNES & THEVERYMANY™ - 3D prints by Z Corporation (link)

Audi / Urban Future  (link) : Project New York developed by Stylepark – curator of the larger Audi Urban Future Intiative – to select emerging firms to execute and curate an aspect of an exhibition during the New Museum’s Festival of Ideas for the New City. Architect teams were invited by Architizer (link) [Ryan Quinlan, Programming Director] to imagine a future New York City.  

Openhouse Gallery
201 Mulberry Street, New York
May 7, 12pm-7pm, May 8/9, 11am–7pm

110420 FIRST PLACE | Redondo Beach, California

MARC FORNES :: THEVERYMANY™ and VOLKAN ALKANOGLU have been awarded FIRST PLACE for their Public Art Project proposal for Redondo Beach, California. (Engineering: Will Laufs / Buro Happold)

Congratulation to the entire team! Looking forward to build it!

110406 Centre Pompidou, Paris

Opening April 6th, 2011

Y/Surf/Struc* | Centre Pompidou, Paris (4th floor)

*project part of the permanent collection of the Centre Pompidou, Paris.

Design: MARC FORNES :: THEVERYMANY™ ©2010-11

“from surface condition to structural network”

110321-31_F(AA)SHIONS | AA Visiting School Paris

PARIS | F(AA)SHIONS | AA Visiting Workshop | 21-31st March 2011
Director: Jorge Ayala | Location: Musee des Arts Decoratifs, Paris

Marc Fornes has kindly been invited to run one of the studio at the f(AA)shions workshop / one of the visiting workshop of Architectural Association School that will be hosted at the Musee des Arts Decoratifs in Paris.

Paris AA Visiting School Website – link   |   Application: vistingschool@aaschool.ac.uk

Marc will propose to his group a special type of workshop in a two steps process:

# First to be part of the assembly process for an installation by THEVERYMANY™ for the Centre Pompidou in Paris. The piece will be assembled at the Centre** and will give a chance for the students to experience the process &  logistic involved around the physical production of complex morphologies resulting from the development of highly custom protocols of descriptive geometry (written in Python / Rhcommon).

# Then will initiate the students to text based protocols/scripting (RhinoPython/Rhinoscript) – and investigate a similar design approach then the installation through applied exercises on the human morphology and study multiple ways to describe it…

Looking forward…

** in order to be able to enter the closed floor of the Centre each students will need to be personally insured with “responsabilite civile” and to sign a discharge.

100915_ TVMNY in Contemporary Digital Architecture

Dimitris Kottas | Contemporary Digital Architecture: Design & Techniques

Many thanks to Dimitris Kottas for featuring some of MARC FORNES & THEVERYMANY™ works.

“This book presents the latest developments of digital technologies in the field of architecture. It seeks to show how architecture as a discipline has been radically reshaped by the changing technological developments in both hardware and software, and to discuss how these changes have enabled the realization of new and unexpected areas of experimentation. As such Contemporary Digital Architecture demonstrates how all aspects of digital technologies have influenced each stage of the creative process from the initial exploration of ideas to the construction of the final work and its interaction with the user.” - Dimitris Kottas.

Barcelona, 2010. 22.4 x 22.6cm, colour illustrations, 387pp. Paperback.

110221_MF @CCA | San Francisco

San Francisco | CCA / California College of the Arts | 2011 Feb 21st | 7-9pm

Marc Fornes will give a talk on the latest work of THEVERYMANY™.
Many thanks to Ila Berman, Andrew Kudless & Jason Johnson  for their kind invitation.

101112_MF @Woodbury School of Architecture

Los Angeles | Woodbury School Of Architecture | Nov. 12th – 6pm

Marc Fornes will give a talk on the latest work of THEVERYMANY™. Many thanks to Ingalill Wahlroos-Ritter, Barbara Bestor and Jennifer Bonner for their kind invitation.

101010_Updates

Proposal(s) and Speculation(s) | Click on image

100809-12_MF @St Louis | Wash. Univ. | Workshop

Material Resonance | August 09-12, 2010

St. Louis | Washington University | Sam Fox School of Art and Design

Material Resonance will be a four day, intensive workshop focused on practical application of Rhinoscripting or Grasshopper.  The workshop will also train participants in CNC fabrication using MasterCAM and the Washington University DIL fabrication lab.  There will also be demos of the new plug-ins Firefly and Kangaroo. 
The workshop is meant for professionals or students with a working knowledge in Rhinoceros.  Prior experience with Grasshopper or Rhino VB scripting is not necessary.  The workshop will start from first principles and cover topics from tessellation, components and connections to part organization, nesting and labeling.

http://samfoxschool.wustl.edu/events/workshops/3630

Instructors:  
Marc Fornes /  THEVERYMANY ( RVB scripting )
Andy Payne / LIFT Architects ( Grasshopper )
Kenneth Tracy / Associated Fabrication ( MasterCAM )

Sponsored By McNeel Rhinoceros

100610-12_TVMNY @MIAMI | AIA Convention |McNeel

TVMNY @ AIA National Convention | Miami | June 10-12th 2010

Marc Fornes has been invited by McNeel US to display a piece within the Software pavilion.

That new prototypic structure has been produced at Penn State.

Many thanks to David Celento & Jamie Heilman at PSU for the invitation & support.

Image of the prototype | place holder for more…

(images and full credits to come…)

100505-07_MF @TexasTech | Workshop(2)

LUBBOCK (TEXAS) | RHINOSCRIPT WORKSHOP | May 05-07th, 2010
Marc Fornes will be teaching a three days Rhinoscript workshop at the College of Architecture, Texas Tech University.
(Invitation: Christian R. Pongratz)

100423-25_MF @PennState | Workshop


PENN STATE (PA)| RHINOSCRIPT WORKSHOP | APRIL 23-25th, 2010
Marc Fornes will be teaching a three days Rhinoscript workshop at Penn State: Stuckeman School of Architecture & Landscape Architecture
(Invitation: David Celento)

Note: the workshop will be followied in the next two weeks by the production and assembly of a new prototypic structure / installation…
more to come…

100205_MF @TexFab | Rhinoscript Workshop


TEXFAB (ARLINGTON, TX) | RHINOSCRIPT WORKSHOP | February 05th, 2010
Marc Fornes will be teaching a two sessions Rhinoscript workshop at the University of Arlington, Texas.
(Invitation: Kevin Patrick McClellan)

100127-29_MF @TexasTech | Rhinoscript Workshop


LUBBOCK (TEXAS) | RHINOSCRIPT WORKSHOP | January 27-29th, 2010
Marc Fornes will be teaching a three days Rhinoscript workshop at the College of Architecture, Texas Tech University.
(Invitation: Christian R. Pongratz)

091014_MF @CHICAGO | ACADIA_(Rhinoscript Workshop)



CHICAGO | ACADIA | RHINOSCRIPT WORKSHOP | October 19-21, 2009
Marc Fornes will be teaching a three days Rhinoscript workshop in Chicago as part of the ACADIA conference
Invitation: McNeel US – Scott Davidson
http://www.acadia.org/acadia2009/

090925_MF @TORONTO | University Of Toronto


TORONTO | University Of Toronto | September 25th 2009
Marc Fornes has been kindly invited by Shane Williamson to give a lecture

090906_Fall09 | GSAPP / Columbia University & USC

FALL2009 | co-teaching (n)Certainties v4.0 & (n)Certainties v5.0


(n)certainties v4.0 | www.nCertainties4.wordpress.com

STUDIO FRANCOIS ROCHE / MARC FORNES / STEPHAN HEINRICH

FALL 2009 | USC (University of Southern California)


(n)certainties v5.0 | www.nCertainties5.wordpress.com

STUDIO FRANCOIS ROCHE / MARC FORNES

FALL 2009 | GSAPP / Columbia University

090526_MF @PARIS | Rhinoscript Workshop



PARIS | RHINOSCRIPT WORKSHOP | June 23-24, 2009
Marc Fornes will be teaching a two days Rhinoscript workshop in Paris
Invitation: McNeel Europe – Carlos Perez
Eligibility: Open to all design students and professionals

http://www.eu.rhino3d.com/e-news/rhinoscript_france0609.htm

CONTACT:
MCNEEL EUROPE | CARLOS PEREZ | carlos@mcneel.com
Roger de Flor 32-34 bajos | 08018 Barcelona – Espagne
Tél. +34 933199002 | Fax. +34 933195833

090501_MF @MILANO |_ID&CT




Marc Fornes has been invited as one of the main lecturer for:
INNOVATIVE DESIGN AND CONSTRUCTION TECHNOLOGIES
MILAN (ITALY) May 6 – 7th, 2009

http://www.innovativetechnologies.polimi.it/key_speakers.html

# FORM FINDING and COMPLEX MORPHOLOGY
Chair: Filippo Innocenti (Zaha Hadid Architects)
Sense and Advanced Sensiblity – about the relationship of sensuality, obsessions and advanced design techniques
Matias del Campo – SPAN Architects, Vienna
Partly logic / Logic of parts
Marc Fornes – THEVERYMANY

Parametric models: formal thinking for architects
Arnold Walz – DesignToProduction
Liquid parametrics: fluidity of form and process
Cristiano Ceccato – Zaha Hadid Architects

# ENGINEERING FOR CONSTRUCTION
Chair: Massimo Majowiecky (Studio Tecnico Majowiecky)
From structure to fabrication
Nathaniel Stanton – Buro Happold Special Projects, New York
Shrikant Sharma – Buro Happold SMART Group- London
Geometrical approach to complex architecture
Luca Buzzoni -Arup Italia
Digital methods in structural design
Oliver Tessmann– Bollinger & Grohmann
Complex Building Shapes – a Developer’s Perspective
Bruce Frey, Hines

# DIGITAL FABRICATION and FILE TO FACTORY PRODUCTION
Chair: Stefano Converso (Dipartimento DIPSA, Università degli studi Roma Tre)
A bottom-up approach to the implementation of advanced fabrication methods
John Nastasi – Product-Architecture Lab, Stevens Institute of Technology / Nastasi Architects
Architecture = Information
Marthijn Pool – ONL Oosterhuis – Lénard
Compound curved building surfaces with shaped stone blocks
Christian R Pongratz – Pongratz Perbellini Architects
Application of new “fit-for-use” materials in building and construction market
Erwin van Maaren – Nedcam

# TECHNOLOGICAL INNOVATION and MASS CUSTOMIZATION
Chair Ingrid Paoletti (Dipartimento BEST, Politecnico di Milano)
Parametric Fabrication
Martin Bechthold – Harvard GSD
Evolution of Technical Rationalization in Complex Curtain Wall components
Christian Florian – Permasteelisa Group
Composite Blob Shells
Mike Eekhout – Octatube
Design Driven Innovation
Roberto Verganti – DIG, Politecnico di Milano

090501_TVMNY | PUBLICATION


ALGORITHMIC DESIGN – 090330
http://www.kajima-publishing.co.jp

2009 publications which are including projects from THEVERYMANY:
(“Aperiodic Vertebrae”, “Aperiodic Vertebrae v2.0″, “Recurisve Growth”,…)



AD – ARCHITECTURAL DESIGN
“Theoretical Meltdown”
Guest edited by Luigi Prestinenza Puglisi
Jan/Feb 2009 – p122
John Wiley & Sons Ltd – http://www.wiley.com


AU – ARQUETETURA E URBANISMO
Especial Arquitetura digital
April 2009 – N 181 – p77
http://www.revistaau.com.br



PASAJES DE ARQUITECTURA Y CRITICA
Editor: America Iberica
Oct 2008 – N 100 – p18
http://www.pasajesarquitectura.com

090325_TVMNY | Log


SAN FRANCISCO | RHINOSCRIPT WORKSHOP | March 28-29, 2009
Marc Fornes will be teaching for MCNeel US a two days Rhinoscript workshop as part of FLUX, an event hosted by CCA – California College of the Arts.
Invitation: McNeel US – Scott Davidson
(Thank you to Andrew Kudless from MATSYS – http://www.materialsystems.org/ – to make it happen!)

http://mlab.cca.edu/?p=453


SAN FRANCISCO | RHINOSCRIPT WORKSHOP V2 | March 30-31, 2009
Marc Fornes will be teaching a second Rhinoscript workshop while at the Flux event; that one will be hosted by the CCA Industrial Design Department – California College of the Arts.

http://design.cca.edu/graduate/

Note: that second workshop was organized through a direct student request – thank you to Kristin Neidlinger to make that one happen! – if also interested in such rhinoscript workshops do not hesitate to contact me…

090215_TVMNY / MF | Log


SAN FRANCISCO | RHINOSCRIPT WORKSHOP | March 28-29, 2009
Marc Fornes will be teaching for MCNeel US a two days Rhinoscript workshop as part of FLUX, an event hosted by CCA – California College of the Arts.
Invitation: McNeel US – Scott Davidson
Location: California College of the Arts, San Francisco Campus
Eligibility: Open to all design students and professionals
(Thank you to Andrew Kudless from MATSYS – http://www.materialsystems.org/ – to make it happen!)

http://mlab.cca.edu/?p=453

Note: that event is somehow victim of its success and got fully booked within less than a week time! Never mind further Rhinoscript workshops can be organized! if you are interested to host one (or a summer course) do not hesitate to contact directly McNeel or me – it can easily be organized within a University framework or custom tailored for offices to specific problems solving…


LOS ANGELES | ART CENTER COLLEGE OF DESIGN | Friday February 27th
Colloquium – Design Dialogues | Environmental Design Program
Marc Fornes will be doing a lecture as part of “Efficient, See!”
Times Media Center | Hillside Campus
Invitation: Jenna Didier & Oliver Hess

SPRING 2009 /////////////////////////////////////////////////////////////////////////


ANN ARBOR | UNIVERSITY OF MICHIGAN | Spring 09
TAUBMAN COLLEGE OF ARCHITECTURE AND URBAN PLANNING
Marc Fornes has been kindly invited by Tom Buresh (Chair of Architecture at TCAUP) to lead a design studio as visiting faculty.
(Thank you to Karl Daubmann from http://www.paramod.net to make it happen!)

http://arch.umich.edu/newsandevents/news/?news=3168773550373911885

NOTE: Marc Fornes will give an Informal Lecture/Presentation on Wednesday February 18th – A+A Building East Review Space

JANUARY 2009 ////////////////////////////////////////////////////////////////////////


BOSTON | MIT | Jan 26th 2009
MASSACHUSETTS INSTITUTE OF TECHNOLOGY
Marc Fornes was invited as guest critic to the final review of “Commands and Control”, a design and Rhinoscript workshop hosted at MIT.
Invitation: Simon Kim and Skylar Tibbits
With: Dave Pigram, Kyle Steinfeld, Ana Miljacki, Juhong Park and Sigurdur Adalgeirsson (HRI – Human Robot Interface)

http://commandcontrol.wordpress.com/


VIENNA, AUSTRIA | DIE ANGEWANDTE | January 22nd 2009
Final review – Cross Over studio 2008/09
nCertainties v3.0
Studio Francois Roche, Marc Fornes & Stephan Heinrich
With: Kivi Sotamaa & Alisa Andrasek (Biothing)
http://www.ncertainties3.wordpress.com


CALGARY, CANADA | RHINOSCRIPT WORKSHOP | January 05-07th 2009
Marc Fornes gave a three days Rhinoscript workshop at the FACULTY OF ENVIRONMENTAL DESIGN | University of Calgary | Canada
Invitation: Jason S. Johnson

DECEMBER 2008 ///////////////////////////////////////////////////////////////////////


PHILADELPHIA | UPENN | December 2008
Marc Fornes @ Final review of “Form and algorithm”
Invitation: Roland Snooks
With: Dave Pigram, Ezio Blasetti, Kyle Steinfeld


NEW YORK | GSAPP | December 5th 2009
Final review – Columbia University (Advanced studio)
nCertainties v2.0
Studio Francois Roche, Marc Fornes
with Paula Antonelli (MoMA), Bruce Sterling (cyber punk writer – Italy), Marco Vanucci (AKT – London), Mark Wigley (GSAPP), Roland Snooks (kokkugia)
http://www.ncertainties2.wordpress.com

090105-07_MF @CALGARY | Rhinoscript Workshop


LOG 2009.01.05-07: Marc Fornes will run a three days Rhinoscript Workshop at the FACULTY OF ENVIRONMENTAL DESIGN | University of Calgary | Canada
(invitation: Jason S. Johnson)


THEVERYMANY will also produce & build a new proto-arch – more to come…
(opening on Friday 9th)

081112_MF @PARIS | McNeel Europe | Rhinoscript Workshop

*

Due to current teaching positions on both sides of the Atlantic (Columbia University in New York and Die Angewandte in Vienna) – I happen to recently develop the highly specific skills of low end jetsetters: deploying a standard 15” screen laptop in any squeezed space airlines! I am talking here about those ones that obviously based on your financial contribution are pushing to the extreme the basic space efficiency algorithm by taking to new levels the competition of packing the maximum seats in the same exact airplane than everybody else – one can argue fair split? Yes! Though in the case of someone attempting to work it generates an inverse relation between the angle of the sit in front of you and the orientation of your screen (supposedly normal to your eye sight) – add to the conflict of the necessary elbow angle to access the touch pad and the comfort of your side neighbor…

Anyway based on those parameters – which obviously have two solutions: afford other airlines or simply buying a 13” laptop! – I recently surprised myself producing quick renderings as a third solution to the equation: enjoying back in my seat the advantage of performative computing! you don’t have to focus on your screen while processing is taking care of your render!…

Anecdote aside – Since I didn’t post for a little while now (btw sign of production!) – I thought I would upload my first ever renders in a plane! I can only agree not the best ones – but those were done leaving Paris last September after providing for McNeel Europe a two days Rhinoscript workshop for professionals…

*

Within this two days workshop the students were introduced to Rhinoscripting through the basics of “building up”: from points to curves, from curves to surfaces, and from surface back to extract curves, etc… while on the same time gaining some syntax knowledge it allows to cover in a short period of time some simple patterning (dia-grid, honeycombs), tessellation (non air-tight planar quads) and finally some highly requested components – or basically an introduction toward topology and production of similarity on host surfaces…


Depending on the level – and as a conclusion during the last hour – I tend to introduce the relation between parameters and information (obvious path toward environmental feedback) such a simple possible correlation between a imported direction and the orientation of component, inverse related size of aperture and color coding…

Here are the very modest results of such a workshop – no pretention what so ever – few faces missing here and there! – but simply an introduction to a path going away from render maps and shaders toward the actual informed control of geometry…



Hopefully a small step toward globalization of environmental feedback into the design process? At least many offices pretends to – yet from my experience too often only beautiful colored diagrams for conferences or justification for excessive patterning – but yes like my plane story at the beginning: performance and confort – it all depends on how much you are ready to endure if not willing to pay…

080530_MF @PARIS | McNeel Europe |_Rhinoscript Workshop

*

RhinoScript workshop for professionals organized by McNeel Europe in Paris
E.N.S.A.P.L.V. – 17-18 juin – 9:00 to 17:00
http://blog.rhino3d.com/2008/05/rhinoscript-workshop-in-paris.html
http://www.eu.rhino3d.com/e-news/rhinoscript_france0508.htm

Marc Fornes will teach how to get the most from RhinoScript starting from the basics (operators and functions, conditions, arrays) to the final analysis, description, reconstruction and tessellation of NURBS surfaces.

Marc Fornes, Architect DPLG, is the founder of THEVERYMANY, a design studio and collaborative research forum engaging the field of architecture via encoded and explicit processes. Rhino and RhinoScript expert, Marc collaborates with McNeel on a regular basis.

Ecole Nationale Supérieure d’Architecture de Paris La Villette
11, Rue de Cambrai
Rez-de-chaussée, Bâtiment Nº. 31
Paris 75019
Metro : Corentin Cariou

080528_MF @National Science Foundation Workshop


THEVERYMANY (Marc Fornes with Skylar Tibbits) have kindly been invited by Conrad Gleber to present their work within a workshop on “Algorithms and Scripting for Visual Art” at La Salle University.

THURSDAY 29 MAY (afternoon) / La Salle University, Philadelphia, PA

http://conradgleber.com/conradgleber/nsf_cpath/

National Science Foundation CPATH Grant
Revitalizing Computer Science Education Through the Science of Digital Media

Jennifer Burg, Wake Forest University, Principal Investigator
Conrad Gleber, La Salle University, Co-Principal Investigator

While computers have become indispensable in communication, social networking, creativity, business, science, academics, and research, the number of students majoring in computer science has fallen dramatically in recent years. Clearly, computer science educators are not taking advantage of the exciting and relevant nature of their discipline. This project investigates ways to make computer science curriculum more interesting and relevant to today’s students by linking it to the science of digital media. The interdisciplinary nature of digital media — with connections to the visual arts, engineering, music, scientific visualization, movies, television, and mobile media — will be explored through workshops at seven colleges/universities throughout the United States. Representatives from business and industry and diverse academic fields will be asked to identify the knowledge and skills they would like to see in computer scientists involved with them in interdisciplinary collaborations. Over a three-year period, a proposal for college-level computer science curriculum changes will be made that reflects input from educators, industry representatives, artists, and practitioners in areas involving digital media. The resulting curriculum is intended to have a strong scientific base linked to practice in other disciplines in ways that motivate learning and take advantage of the centrality of digital media in modern-day life.

La Salle University: Algorithms, Scripting, and Programming for Visual Art

Can computer programming in a visual context serve as a foundation for teaching computer science? This workshop will research the use of programming for architecture, 3-D design and prototype development, data visualizations, dynamic and interactive displays and will look at the use of computer programming in commercial and academic fields. The aim is to suggest ways to incorporate the findings into computer science curricula.

Participants:
Ken Baldauf, Florida State University, Director of Interdisciplinary Computing
Tom Blum, La Salle University, Computer Scientist
Deloy Cole, Greenville College
Cezanne J. Charles, rootoftwo and ArtServe Michigan
H. Quynh Dinh, Stevens Institute, Computer Scientist
Marc Fornes with Skylar Tibbits, THEVERYMANY, Architects
Ira Greenberg, Miami University, Associate Professor, Interacitve Media Studies/Art
Kyle Gower-Winter, Florida State University, Program in Interdisciplinary Computing (PIC)
Hubert Johnson, Montclair State, Computer Scientist
Dan Falabella, Albright College, Computer Scientist
Abbe Forman,Temple University, Computer Scientist
Jeff Nyhoff,Calvin College, Computer Scientist
John Marshall, University of Michigan, School of Art & Design
Margaret McCoey, La Salle University, Computer Scientist
Todd Pashak, Miami University
Mike Redmond, LaSalle University, Computer Scientist
Gail Rubini, Florida State University, Visual Art and Design
Bill Weaver
David Wicks

080507_MF @LOPUD |_”let’s go MENTAL” Seminar


Last minute log – Marc Fornes / THEVERYMANY has been kindly invited (through Francois Roche / R&Sie) to join Lopud Seminar 2008.

“let’s go MENTAL”
Lopud Seminar 2008
DURATION: May 9 – May 12, 2008
LOCATION: Lopud Island, Croatia
http://tba21.org/program/seminars/53/page_2?category=seminars

FundaMENTAL
The most prominent interdisciplinary areas of human interest today are probably those often referred to as generative sciences. The chaos theory, information theory, social network analysis, philosophy of science, epistemology, cybernetics, systems theory and process physics, to mention just a few, belong to this category.
A salient “member” of the group, the complexity theory, explores concepts essential for our understanding of nonlinearity underlying to all reality. It deals with emergence, a construct used to describe a universal phenomenon of a system’s increasing complexity spawning processes and/or properties which cannot be detected in the constituting elements or subsystems. The logic of this quantum leap relentlessly applies in a single cell or a living organism, whole eco-systems or man-made structures and systems, whether they are real or virtual, concrete or abstract, material or theoretical.
Often, the related dependency graph is counter-intuitive and a largely non-symmetrical function – our knowledge of any particular level may be useless when it comes to understanding the workings of the next one. We need a different set of tools and concepts. New sciences. Cognition itself is a generative process.
This is a broadening field, which we believe to incorporate an intellectual synthesis of art, architecture music and science which is reflected in the foundation’s commissions and events. Peter Corning wrote in 2002: “The synergies associated with emergence are real and measurable, even if nobody is there to observe them.” This 2008 workshop, organised on the occasion of the reopening of Your Black Horizon art pavilion by David Adjaye and Olafur Eliasson on Lopud, is the third in a series of such investigations and shall deal with conservation, architecture, design, music, toxicity and botany as well. Experts from all fields are invited.

MedicaMENTAL
Shamanism, healing, religious practice, collective experiences, rituals… Indigenous medicine appears to implicitly rely on emergent properties of both the cure and the organism. This opposes the reductionist approach reflected in extraction of active substances and division of the body to subsystems treated independently. Is this holistic view inherent to all traditional healing techniques? If so, assumed these sets of practices are supervenient to the respective social contexts, how is this cross-cultural feature explained? To which extent was discontinuity of these techniques a transformative process rather than manifest suppression? How much of it was assimilation and/or diffusion into other domains and how did those changes occur? Who are today’s shamans? If rituals can be understood as markers of transformation, does the proverbial use of entheogens have an analogue function? Arcane nature of the knowledge involved affords authority – does that make shamanism as such virtually impossible in a culture increasingly defined by instant access to an accumulated abundance of information – an emergence we’re only beginning to evaluate?

ExperiMENTAL
The Garden of Earthly Delights alias Toxic Garden engages with the historical site of the Renaissance garden on Lopud by trying to create a continuity of its actual history and adding a new layer. In this case, the architects introduce the rumours of fear and awe, as it is well documented that the monks of the region actually had standardized their expansive pharmacological knowledge on the medical as well as toxic use of plants and experimented with dosage and effectiveness (possibly on themselves) and the production of antidotes and forms of decontamination. Alongside with the tangible, the intangible heritage is revived and further transformed into an active element of the project – an experiment involving (phyto-) therapy and the confrontation, incorporation and embracement of danger and fear through the actual presence of the toxic substance. More than just participation is taking place: a cathartic cleansing, actively keeping the history intact/alive by accepting it in its very nature. This is also expressed in the morphology of the green house, the form of which actually follows the gravity force by sliding and dripping over the existing terraces – wild in nature rather than domesticated. But, while the randomness is just apparent on the material layer of the carefully “architected” project, the interactions that it triggers represent its indeterminable and experimental aspect.

EnvironMENTAL
Concepts of sustainability and sustainable environmental technologies are essential when contemplating development ranging from the urban landscape to Mediterranean islands. Ecological strategies play a crucial role in redesigning and rehabilitating of cultural landscapes. But concepts of sustainability and environmental solutions often function as ethical branding, driven by market interests, whereas tourism as the main industry of any region involves tendencies that contradict the principles of both sustainability and conservation alike. Many areas suffer from a paradoxical discrepancy between the growing interest they generate and the banality of the daily problems resulting from unresolved environmental and infrastructural issues. Lopud is no exception. Which usable options are presently offered by environmental technologies to a site defined by parameters similar to Lopud’s? What are the limits of deployability of such solutions? Which constraints are to be considered? Which experiences can the local community benefit from? Which emergent processes have been reported? Ideally, such solutions should be part of a sustainable strategy that would integrate social and economical aspects as well. Is it conceivable to devise one that would restrain the negative implications of tourism? Which role could and should be played by architects in designing and implementing those strategies? What are the incentives for artists and architects to work with and within such systems in introducing change?

MonuMENTAL
How can one actively make use of or revive the information that is stored in today’s places of memory? What strategies do art and contemporary architecture follow in this process? How can cultural heritage be made accessible without transforming the city and countryside into a big open-air museum? An integral part of a conservation process, rehabilitation by definition implies enabling either continuity of original or compatible contemporary use of a historic site. Is it possible to formulate an approach that would more aptly take into account the evolving and fluctuating circumstances of the site? If the measures of preservation are given the necessary attention – does conservation have to be conservative?

InstruMENTAL
Implementing the results of our experiments and the creation of new radical projects as a result of these departures is instrumental to create a spirit of change and collaboration. We all want that so lets go MENTAL!

Participants of the Debate Sessions are:
Alisa Andrasek (architect, Biothing)
Ben Aranda/Chris Lasch (architects, Aranda/Lasch)
Allora Calzadilla (Jennifer Allora & Guillermo Calzadilla)
Beatriz Colomina (theoretician, Princeton University)
Klaus Daniels (ecological sustainable architecture / technical)
Marc Fornes (architect, THEVERYMANY)
Helene Furjan (architect, Princeton University),
Vit Havránek (curator, tranzit Prague)
Florian Hecker (artist)
Russell Haswell (artist)
Carsten Höller (artist)
Mark Oppitz (ethnographer, Ethnographic Museum, Zurich)
Boris Ondreicka (artist / curator, tranzit Bratislava)
Damian O’Sullivan (designer)
Jorge Otero-Pailos (architect, preservation, Columbia University)
Neri Oxman (architect, MATERIALECOLOGY)
Barbara Ozimec (botanist)
Antonia Majaca (curator, critic)
Marina Mlakar (Rudjer Boskvic Institute)
Maroje Mrduljas (journalist, ORIS)
Tony Myatt (MRS York)
Christian Rätsch (anthropologist)
François Roche/Stéphanie Lavaux (architects, R&Sie(n))
David Rych (artist)
Ognjen Skunca (UNDP Coast Project)
Goran Stojanovic (Dolphin Dream Organization)
Slaven Tolj (artist)
Superflex – Jakob Fenger/Bjørnstjerne Christiansen (artists)
Mark Wigley (architect, Columbia University)

RELATED:

as part of the program we will visit the historic gardens, the proposed site of “The Garden of Earthly Delights” by R&Sie(n) – François Roche and Stéphanie Lavaux.
http://new-territories.com/toxics%20gardenlopud.htm

“The Garden of Earthly Delights” reintroduces rumor and the unknown as a potential narrative of the site, and proposes to keep its vitality and productive imaginary. It is a toxic garden which serves as a link to the historical presence of medicinal gardens, medieval botany, and the preparation of medical tonics, poisons and antidotes by the knowledgeable Franciscan and Dominican monk community in Dalmatia, with contemporary architectural form. This biosphere will serve as a water harvester, a green house, a tea-room (for phyto-therapy) and will be energy self-sufficient. It will serve as a model for eco tourism in Croatia, as well as becoming a historical reference to the past and the distant future of the region.

080406_MF FOR C-Space | Automatic(Notche+Unroll)

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(credits: original photos by Arkfinder via CONTEMPORIST)

[C]space is the winning competition entry in the ‘AADRLTen’ Pavilion project, an advanced technology concrete structure that will be erected in Bedford Square,London. The AADRL10 exhibition will open on the 22 February 2008 and the Pavilion will officialy open on 13 March 2008 along with the release of the DRL10 Book. The structure is being designed and developed by Alan Dempsey and Alvin Huang with Adams Kara Taylor and members of the DRL. (http://cspacepavilion.blogspot.com)

*

In advance of the work on site, the team built a 1:10 scale model to do a final check on the fit of all 850 peices. The model uses 3mm thick mdf, which is about twice the thickness of the real elements so the real structure will look even more delicate than the model…..but it will still come to around 30 tons of concrete and 7 tons of steel. (http://cspacepavilion.blogspot.com)

*

This post is finally an update about a consultancy job done already quite some times ago now (last November!); THEVERYMANY was then asked by Alving Huang /[C]SPACE Pavilion to write some codes to generate all the assembly notches at the intersection of the structural members and automatically unroll their profiles; the different codes were finally wrapped up within a vb.NET plug-in.


(credits: original photo by photographer Philippe Brysse)

CREDITS: DRL TEN Pavilion

Alan Dempsey / Alvin Huang
Material Consultants: Wolfgang Rieder, Maria Pixner, Gerhard Enn,
Arnold Leiter, Bodo Röder
Structural Engineers: Hanif Kara, Reuben Brambleby,
Oliver Bruckermann, Jugatx Ansotegui
3D Scripting Consultants: Marc Fornes, Eugene Han
Construction Team: João Bravo da Costa, Arnold Leiter,
Aditya C Chandra, Alan Jinsoo Kim, Jwalant Mahadevwala,
Rashiq Muhammad Ali and current Phase 1 students, DRL V.11.1

Special respect to Alvin Huang for the quality of the design… and congrats to everyone else involved!!!

080308_MF | RecursiveGrowth Series v3.0


RECURSIVE SERIES (update 080308)

SIDE_TRACK ON RECURSION: “Droste effect” (wikipedia.org)
The Droste effect is a Dutch term for a specific kind of recursive picture[1], one that in heraldry is termed mise en abyme. An image exhibiting the Droste effect depicts a smaller version of itself in a place where a similar picture would realistically be expected to appear. This smaller version then depicts an even smaller version of itself in the same place, and so on. Only in theory could this go on forever, practically it continues only as long as the resolution of the picture allows, which is relatively short, since each iteration exponentially reduces the picture’s size. It is a visual example of a strange loop, a self-referential system.


LOG “SMART GEOMETRY 2008″:
I am just back from the smartgeometry conference 2008 hosted within the Coop Himmelblau BMW building in Munich (Germany) – even more than during the last year event in New York the historical consensus within the founding partner of the event on the specific platform sponsoring the event is definitively re-questioned – hopefully that artificially maintained monopole (clearly understood as a funding issue) will shift in the next venue toward a much larger agenda on the use of computation within the field of architecture – anyway many interesting work presented – sustainability and solar gain are definitively the hot topics…

to all the many people I have met through the conference keep in touch

080219_MF | RecursiveGrowth Series v2.0


First images of a second series based on Recursion – here the major difference in morpholgy is due to tests for future connexions panels to panels – each panel is now sharing an entire edge with its neighbor but also with its previous generation…
Also the recursive subdivision isn’t uniform anymore through the entire aggregate…

080217_MF | RecursiveGrowth Series v1.0


BIO(x)…

BIOmorphic” it first became (or eventually came back for the one who believes in trend periodicity…)

“Architectural theory” directly responded early 2000 by the concept of “BIOmimetism” as the hot topic for architects surfing on the what’s next weave after the “BIOmimicry” which emerged in parallel from the animation software at the end of the nineties… yes it does make sense to look “how nature would solved a problem” rather than looking at nature itself – though each of us had to re-discovered that yes “in nature form is free and structure is expensive“… and therefore -except if your extreme diva character allows you to afford sometimes absurd ways of manufacturing- one might rather look at post modernism as the human Nature way of saving on form (though btw also often wasting on structure via demonstrative cantilevers)…

Ecologies” -which emerged nearly five years ago within the architectural discourse- seems to be still the current natural evolution of the Bio(x) phenomenon: yes there should be some kind of balance since so many different feedbacks can be input as parameters onto what is often simply pictured as a gigantic “design process dash board” aiming toward performances – it is somehow making sense, or eventually once more it should make sense…

This Bio(x) history has no intention to be accurate or exhaustive – it can definitively be seen as a very cliche summary – though here required as frame work or axiom of that specific series…



BIOmodelism

THEVERYMANY “series” have yet no pretention to be smart as biomimetism or aiming toward new ecologies… there are based on a very simple and straight forward oldschool empiric lab approach trying first to understand existing mathematical/geometrical models as explicit and ordered sets of instruction, learn to replicate them through coding and finally within that process strategize in terms of design…

That last step often result in compromising the integrity of the original model – I am calling that approach “Modelism” as a derivate from “building model” where you’re first trying to understand the kit of parts and then reassemble it to match the model – THERYMANY “series” are based on such process except that it is somehow like building blind or simply without the schematic where the emergent tolerances are distinguishing the result as “design” from its diagram…

Though yes – as some of those models are directly coming from early ways trying to replicate natural phenomenon – a direct resemblance to nature often emerge through the resultant form and structures…

this can sometimes reveal itself quite tricky looking at the current trend of Voronoi mimicry, soon it will replace the post modern box as standard! though at least for once intricate detailing about it and a slight notion of scale could transform it into architecture rather than simply inhabitable diagrams… sorry for such sarcasm as THEVERYMANY has actively collaborate to its success but as sort of young Jedi constantly trying to master new techniques within the field, I am afraid many more prototypical models will than unfortunately follow such downfall…

THEVERYMANY « Series » – “une histoire a suivre…”








RECURSION in mathematics and computer science, is a method of defining functions in which the function being defined is applied within its own definition. The term is also used more generally to describe a process of repeating objects in a self-similar way. For instance, when the surfaces of two mirrors are almost parallel with each other the nested images that occur are a form of recursion. (ie wikipedia),

RECURSIVEGROWTH – Generation 1 to 7 – is based on a coming back to “Recursion” (ie previous tests on subdivision, etc…) as the ultimo model of periodicity – why periodicity after many non-linear approaches? simple: the last series based on aperiodic tilling or replication were used because of high repetition within its model – therefore whenever one is approaching the concept of repetition its ultimo and endless quest is maximizing it…

periodicity for its advantages: easy nesting because exact same elements, also therefore easy nomenclature, ornamentation can be more intricate as repetitive, etc…

material system: flat panels – 4 types – also high repetition within the connections
to be continued…

070907_MF | OneLineMoreOrLess…



Both images are generated using the exact same code, nearly the same inputs – only one line of code less for the seconde one! dramatic consequences for such little change… it sounds like the principle of chaos theory…

070824_MF | NurbsField v2.0


Interesting results for me as the latest outputs are very similar than a previous work from me – within “Play” a DRL group back in 2003; I was there experimenting with particles dynamics within 3dsMax; it took adges on a pentium 2 or 3 to calculate each frames! I left for the Christmas break for 12 days and when I came back my computer was still calulating frames…
Here within rhinoscript it is still not “Fast” but now I do understand the math behind the paramters of those 3dsMax “space warp”…

070817_MF | NurbsField v1.0

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*

for every pt: sum of attractions = direction; sum of directions in time = path
the sum of paths = nurbsfield; fast track test…

070808_MF | XYc (revisited)


while trying to understand several cases still triggering some important issues on a recurent research about “tayloring nurbs surfaces into non-trinagulated panels”, theverymany has been revisiting an old project: “XYc” (as X or Y components projected flat onto a planes normal to the surface…)



070720_MF @NYC | SOM | Rhinoscripting_Class


LOG : here are the results of the very first rhinoscripting class I am starting to teach within SOM (Skidmore Owings and Merill LLP) – yet still very basic array space and crude components (two arrays and three curves further) but nice introductory exercice to .VB for the second session of three hours – more to come…




070502_MF | Tessellation / Flat_Panels v3.0


Some sort of panels “stability” mapping based on the number of connexions for each panels toits neighbours:
- GREEN: connexion to at least three neighbours
- YELLOW: connexion to two neighbours
- RED: connexion to one single neighbour

070419_MF | Tessellation / Flat Panels v.02


SUPERSTRUCTURE

A superstructure is an extension of an existing structure or baseline. (…) The word itself is a combination of super (Latin for above, in addition) and structure (also from Latin meaning to build, to heap up). (ie wikipedia.org)

Here, the routine is plotting first flat components onto the host surface to create a non air tight skin system which serves as “basline” for a secondary searching algorythm looking for intersection points as assembly nodes for a extra structure or superstructure…


Emergent properties:
1/ all the components are intersecting with one neighbour at least which allows them to be connected via that point without requiring extra complex bridging through gaps and difference between the panels of heights, angles, ect… though some sort of “continuity check” algorythm will be required in order to identify larger autonomous clusters which wouldn’t be connected to the whole and therefore structurally failling…
2/ the resultant skeletal system – driven from a simple neighbourhood condition and linking all the connexion nodes with the inputed point set – is looking very similar to leafs structures… emergent biomimetism?

061228_MF | Flat Quad Panels on Nurbs Surfaces

Speculation onto temporary structures within low budget…
Problematic: descriptive geometry of complex curvature with flat panels…
Test protocol: plot within specific sequence (even numbers) flat planes, look at neighbors nearest points, and describe components via nurbs crv and planar srf…
Parameters: density, sequences, components…
Challenge: connexions has to be addressed as tolerance…
In process…




Tips’n tricks: very similar start as David Rutten code plotting flat planes onto nurbs surfaces…

Call WhoFramedTheSurface()
Sub WhoFramedTheSurface()
Dim idSurface : idSurface = Rhino.GetObject(“Surface to frame”, 8, True, True)
If IsNull(idSurface) Then Exit Sub

Dim intCount : intCount = Rhino.GetInteger(“Number of iterations per direction”, 20, 2)
If IsNull(intCount) Then Exit Sub

Dim uDomain : uDomain = Rhino.SurfaceDomain(idSurface, 0)
Dim vDomain : vDomain = Rhino.SurfaceDomain(idSurface, 1)
Dim uStep : uStep = (uDomain(1) – uDomain(0)) / intCount
Dim vStep : vStep = (vDomain(1) – vDomain(0)) / intCount

Dim u, v
Dim pt
Dim srfFrame

Call Rhino.EnableRedraw(False)
For u = uDomain(0) To uDomain(1) Step uStep
For v = vdomain(0) To vDomain(1) Step vStep
pt = Rhino.EvaluateSurface(idSurface, Array(u, v))

If Rhino.Distance(pt, Rhino.BrepClosestPoint(idSurface, pt)(0)) < 0.1 Then
srfFrame = Rhino.SurfaceFrame(idSurface, Array(u, v))
Call Rhino.AddPlaneSurface(srfFrame(0), _
Rhino.PointAdd(srfFrame(0), srfFrame(1)), _
Rhino.PointAdd(srfFrame(0), srfFrame(2)))
End If
Next
Next
Call Rhino.EnableRedraw(True)
End Sub

Enjoy and custom…

Marc

060918_MF | “Mapping for Tailoring” WIP


the “Mapping for Tailoring” project “work in progress”; “RETROFUTURISM” by accident?
- A return to, and an enthusiasm for, the depictions of the future produced in the first half of the 20th century, which often were based on ideas that are now dated and a great deal of imagination and speculation.
- An ideology combining retrograde cultural and economic views with techno-utopianism.
(ie Wikipedia)


A TAILOR is a person whose occupation is to sew menswear style jackets and the skirts or trousers that go with them.
The term refers to a set of specific hand and machine sewing techniques and pressing techniques that are unique to the construction of traditional jackets.
In some documents, “tailor” means “adjust”, “tailoring” – “adjustment”

A TAILOR makes custom menswear-style jackets and the skirts or trousers that go with them, for men or women.
An Alterations Specialist, or ALTERATIONIST adjusts the fit of completed garments, usually ready-to-wear, or restyles them. Note that while all tailors can do alterations, by no means can all alterationists do tailoring.
PATTERNMAKERS flat draft the shapes and sizes of the numerous pieces of a garment by hand using paper and measuring tools or by computer using AutoCAD based software, or by draping muslin on a dressform. The resulting pattern pieces must comprise the intended design of the garment and they must fit the intended wearer.
(ie Wikipedia)


Routine – inProgress:
- 3d scan of the human body replace for the purpose of the experimentbya mesh 3d model of a man body (extracted from Poser)
- extract contours (rhino command)
- loft in order to get a nurbs surface
- plot pts according to a stepped analyse of the inclinaison of the nurbs srf (rhinoscript)
- link those pts via a “nearest neighbour” algorythm (rhinoscript developped with the help of David Rutten; thx David)
- split of the human geometry according to those non-uniform contour lines

- to be continued…

060707_MF | DigitalMapping & FashionDesign

‘ ———————————————————————————
LOG_01 : theverymany / marc fornes will be leaving London to rellocate in New York early October. If interested in the work of theverymany or in the paradigm of scripted technics applied to design purposes, please do not hesitate to contact him: marcfornesAThotmailDOTcom
‘ ———————————————————————————

Log_02 : theverymany is currently looking – in collaboration with the members of YME- at scripted ways of mapping the body in order to taylor its complex surface…
Here the code is evaluating -via a step process- a nurbs surface, plotting points according to a specified angle to the vertical and drawing circles (oriented to the normal) with a radius related to its nearest neighbour… (code will follow)
YME (http://www.yme-uk.net/) is a design research collaboration of young architects interested in the applications of mathematics in design and fabrication (mostly via “Mathematica”, a software developped by Steven Wolfram).
‘ ———————————————————————————
Log_03: the work of theverymany (marc fornes, vincent nowak & claudia corcilius) exhibited for the Royale Academie (London,UK) will be published in next book of Peter Cook (Archigram) called ‘Drawings’ as part of the Wiley Primer Series
‘ ———————————————————————————
Log_04: theverymany has been invited for an exhibition in December in Marseille (France), featuring the work of EZCT, Biothing (Alisa Andrasek), dECOi(Mark Goulthorpe), Evan Douglis, Andrew Kudless (materialsystems.org), YME,…
‘ ———————————————————————————

060820_MF | thoughtsOntoDesignTests…


TEST (or testing)
1. Test and experiment form parts of the scientific method, to verify or falsify an expectation with an observation.
2. Quality control testing, in manufacturing, a procedure designed to test the functionality of a product under potentially harmful conditions

Be realistic – demand the impossible!” – Soyez réalistes, demandez l’impossible! – Anonymous graffiti, Paris 1968
COLLAGE (From the French, coller, to stick) is regarded as a work of visual arts made from an assemblage of different forms, thus creating a new whole. This technique made its first appearance in the early 20th century as a groundbreaking novelty, however with the passing of time it’s become ubiquitous.


DISTINCTION BETWEEN EVALUATION AND ASSESSMENT
In the field of evaluation, there is some degree of disagreement in the distinctions often made between the terms ‘evaluation’ and ‘assessment.’ Some practitioners would consider these terms to be interchangeable, while others contend that evaluation is broader than assessment and involves making judgments about the merit or worth of something (an evaluand) or someone (an evaluee). When such a distinction is made, ‘assessment’ is said to primarily involve characterizations – objective descriptions, while ‘evaluation’ is said to involve characterizations and appraisals – determinations of merit and/or worth. Merit involves judgments about generalized value. Worth involves judgments about instrumental value. For example, a history and a mathematics teacher may have equal merit in terms of mastery of their respective disciplines, but the math teacher may have greater worth because of the higher demand and lower supply of qualified mathematics teachers. A further degree of complexity is introduced to this argument when working in different languages, where the terms ‘evaluation’ and ‘assessment’ may be variously translated, with terms being used that convey differing connotations related to conducting characterizations and appraisals.

I take my desires for reality because I believe in the reality of my desires” – Anonymous graffiti, Paris, 1968

Beneath the paving stones – the beach!” – Sous les pavés, la plage! – Anonymous graffiti, Paris 1968

A RESULT is the final consequence of a sequence of actions or events (broadly incidents and accidents) expressed qualitatively or quantitatively, being a loss, injury, disadvantage, advantage, gain, victory or simply a value. There may be a range of possible outcomes associated with an event possibly depending on the point of view, historical distance or relevance.

(i.e wikipedia)

060813_MF | VoronoiSkeleton…

SELF-SIMILARITY

A SELF-SIMILAR object is exactly or approximately similar to a part of itself, i.e., the whole has the same shape as one or more of the parts. A curve is said to be self-similar if, for every piece of the curve, there is a smaller piece that is similar to it. For instance, a side of the Koch snowflake is self-similar; it can be divided into two halves, each of which is similar to the whole.

Many objects in the real world, such as coastlines, are statistically self-similar: parts of them show the same statistical properties at many scales. Self-similarity is a typical property of fractals.

It also has important consequences for the design of computer networks, as typical network traffic has self-similar properties. For example, in telecommunications traffic engineering, packet switched data traffic patterns seem to be statistically self-similar. This property means that simple models using a Poisson distribution are inaccurate, and networks designed without taking self-similarity into account are likely to function in unexpected ways.

i.e. http://en.wikipedia.org/wiki/Self_similarity

the overall skeleton is an assembly of self-similar cells: those cells are all different but all similar; all the cell’s boundaries are the result of the overall split of an host surface based on a VORNOI tesselation algorythm; their geometries have the same genotype: each is created with a developable surface between the exact polyline boundary and its nurbs approximation.


the rhinoscript process is naming and exporting each cell component as a .3ds (thks to David) file which is than open into a PEPEKURA a little origami application (http://www.tamasoft.co.jp/pepakura-en/) which unfold it with laps; an obvious simplifaication of the developable surface has to be done!!!
‘——————————————————
‘ fileToExportComponents
‘Dim Folder, FileName, sPath
”Folder = Rhino.BrowseForFolder(, “Base folder for multi-export”, “Multi export”)
”FileName = Rhino.StringBox(“File name basis”, “Export_01″, “Multi export”)
‘——————————————————
‘ //////////////////////////////////////////////////////
” [EXPORT COMPONENTS]
‘Rhino.UnselectAllObjects
‘Rhino.SelectObjects strLoftSrf
”sPath = Folder & FileName & “_” & i & “.3ds”
‘sPath = “E:\RHINOSCRIPTING60804_Voronoi_M_Corean60810_Export_Automaton\” & “Export_05″ & “_” & i & “.3ds”
‘Rhino.Command “-_Export ” & Chr(34) & sPath & Chr(34) & ” Enter”
” low mesh
”Rhino.Command “-_Export ” & Chr(34) & sPath & Chr(34) & ” _DetailOptions _AdvancedOptions _Angle=20 _MaxEdgeLength=3 _Enter _PackTextures=Yes _Refine=Yes _Enter”
‘ //////////////////////////////////////////////////////

060801_MF | onthewayto L-Sytems



FROM FRACTALS TO L-SYSTEMS…
going from unifrom growing generation to an alphabet based one…

strCase = Fix(random(2,4))
Select Case CStr(strCase)
Case 2 …
Case 3 …
Case 4 …
End Select

L-SYSTEMS (i.e. Wikipedia)

“The recursive nature of the L-system rules leads to self-similarity and thereby fractal-like forms which are easy to describe with an L-system. Plant models and naturally-looking organic forms are similarly easy to define, as by increasing the recursion level the form slowly ‘grows’ and becomes more complex.

L-system grammars are very similar to the semi-Thue grammar (see Chomsky hierarchy). L-systems are now commonly known as parametric L systems, defined as a tuple

G = {V, S, ω, P},

where

* V (the alphabet) is a set of symbols containing elements that can be replaced (variables)
* S is a set of symbols containing elements that remain fixed (constants)
* ω (start, axiom or initiator) is a string of symbols from V defining the initial state of the system
* P is a set of rules or productions defining the way variables can be replaced with combinations of constants and other variables. A production consists of two strings – the predecessor and the successor.

The rules of the L-system grammar are applied iteratively starting from the initial state.

An L-system is context-free if each production rule refers only to an individual symbol and not to its neighbours. If a rule depends not only on a single symbol but also on its neighbours, it is termed a context-sensitive L-system.

If there is exactly one production for each symbol, then the L-system is said to be deterministic (a deterministic context-free L-system is popularly called a D0L-system). If there are several, and each is chosen with a certain probability during each iteration, then it is a stochastic L-system.

060626_MF | GrowingExp…

PARTICULE SYSTEM (ie Wikipedia.org)

The term PARTICLE SYSTEM refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques to produce realistic game physics. Examples of such phenomena which are commonly done with particle systems include fire, explosions, smoke, flowing water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, or abstract visual effects like glowy trails, etc.

TYPICAL IMPLEMENTATION

Typically the particle system’s position in 3D space or motion therein is controlled by what is called the emitter.

The emitter is mainly characterized by a set of particle behavior parameters and a position in 3D space. The particle behavior parameters might include spawning rate (how many particles are generated per unit of time), particle initial velocity vector (i.e. which way will it go when it is emitted), particle life (how much time does each individual particle live before being extinguished), particle color and variations throughout its life, and many more. It is common for all or most of these parameters to be fuzzy, in the sense that instead of absolute values, some central value and allowable random variation is specified.

A typical particle system update loop (which is performed for each frame of animation) can be separated into two distinct stages, the parameter update/simulation stage and the rendering stage.

SIMULATION STAGE

During the simulation stage, the amount of new particles that must be created is calculated based on spawning rates and interval between updates, and each of them is spawned in a specific position in 3D space based on emitter position and spawning area specified. Also each of the particle’s parameters, like velocity, color, life, etc, are initialized based on the emitter’s parameters. Then all the existing particles are checked to see if they have exceeded their lifetime, in which case they are removed from the simulation. Otherwise their position and other characteristics are modified based on some sort of physical simulation, which can be as simple as adding the velocity to the current position, and maybe accounting for friction by modulating the velocity, or as complicated as performing physically-accurate trajectory calculations taking into account external forces. Also it is common to perform some sort of collision checking with specified 3D objects in order to make the particles bounce off obstacles in the environment. However particle-particle collisions are rarely used, as they are computationally expensive and not really useful for most of the simulations.

A particle system has its own rules that are applied to every particle. Often these rules involve interpolating values over the lifetime of a particle. For example, many systems have particles fade out to nothingness by interpolating the particle’s alpha value (opacity) during the lifetime of the particle.

RENDERING STAGE

After the update is complete, each particle is rendered usually in the form of a textured billboarded quad (i.e. a quadrilateral that is always facing the viewer). However, this is not necessary, the particle may be rendered as just a single pixel in small resolution/limited processing power environments, or even as a metaball in off-line rendering (isosurfaces computed from particle-metaballs make quite convincing liquid surfaces). Finally 3D meshes can also be used to render the particles.

theverymany within particles dynamics…


060610_MF | GrowingGrowingGrowing…


frame_00 Growing_leafs_system acting as shadows maker for public bench

As installation for public park with discreet light&sound devices


“Growing on form…”

Proposal : Leafs in mats of Carbon&Armide pre-preg with Epoxy resin…
Each leaf from one generation can be repetitive for incremental decrease of cost via reuse of tooling…

060602_MF | GrowingProcess…



Surfaces as part of the component function…
Fleurettes, fleurettes…


Branching structure installation set inspired from the french movie:
“Le Maire, L’arbre et la Mediatheque” directed by Eric Rohmer, 1993

We’ve just tragically lost our socialist mayor in Pau…
The site on the border of a park became politically too problematique…
They had to stop our project of Mediatheque…


LET’S BUILD A TREE…
Within the architectural world, the history and theory branch has always been arguing about too literal translation. Building the diagram or understanding it as conceptual model in order to extrapolate in terms of design?
Within a bottom up approach, building a performative model of tree, where will that going to lead us?


Growing directions represented as vector field…

Growing, where will that go?